![]() ![]() How do I convert my Substance models to standard models? After the removal of Substance model support, existing documents with Substance models will continue to load, but the Substance model will be missing.Existing documents that have saved Substance models in them will need to be converted to standard models for continued use.Stager will no longer be able to import Substance models (SBSM format).Stager will remove Substance models from the starter assets.Please convert Substance models to standard models to continue using them in future releases. This does not affect the rest of your saved scene, text, or basic shapes. ![]() Functionality will be removed in the next major release of Substance 3D Stager. This technology was the foundation for many parametric objects found in Substance 3D Stager’s starter assets, and allowed users to create their own graph based objects which could be saved as an SBSM format model and imported into Stager.Īs the functionality for creating these objects has already been removed from Designer, Stager is now also ending support. Substance 3D Designer has removed the functionality to create parametric objects using model graphs (called Substance models). Selecting a region changes the language and/or content on : Support for parametric models is being removed from Substance. ![]() Reference many features that are only available as part of the Creative Cloud plans and services.Īny features or services that are restricted to Creative Cloud Teams or Enterprise editions. Steam account management is handled through the Steam launcher app or website. The CC Apps include a menu item to manage the Adobe account. ![]() Manually exporting and importing will provide the same result. The "send to" features that are disabled save a few clicks for the manual process but do not use any special technology. Note: You can still send all content into Stager using manual export and import. Receiving assets from other Substance apps via "Send to Stager" Relies on an internal messaging service to automatically launch apps. Relies on Creative Cloud storage and services to publish and host the assets. Relies on Adobe ID and Creative Cloud storage and services. ![]()
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