![]() ![]() ![]() The build incorporates a lot of techniques we typically see in other game related prop builds, such as the black-washing and weathering effects seen in the wheatley puppet and mold making as seen in this Portal Turret build and even daft punk helmets. All it really needs are lead weights in the boots to give it that signature stompy Isaac feel. Noting the reaction people had to the helmet out in the wild, and giving in to the fact that he really wanted the full engineering suit as seen in game, set off to reproduce the entire RIG down to the illuminated face mask and back mounted spine-like health and stasis indicators. Although he did not meet the dead line the results were fantastic and very true to the game models. started this ambitious project by setting a months deadline for the helmet. Then again our only reference point is ’s excellent Dead Space suit build. Ratcat.What happens when an unemployed sailor has a ton of time on his hands? Well, evidently they become an extremely skilled prop builder. I would really like to know how big the USG Ishimura is in height as the elevator rides suggest it could be over 40 stories!! you can take a Tram on this outer Space Behemoth believe it or not but then again it is set waaaaaay into the future, Great Game. Once you master various "Powers" the fights with the Necromorphs are very satisfying. I like a game that does not totally bamboozle you to the point where you are stuck and give up in frustration. In favour of DS is the fact that it is not short and you have a definite final objective in finding your girlfriend. I do not think DS was made specifically for 3D but it plays OK except for some shadow effects that tend to make you go cross-eyed! Apart from that it is quite good with nice depth of field. My review is a little late as DS has been out for quite some time but I just played it again and found it better second time around. The mark of a good game is that you can go back and play it again with the same or even more enjoyment. ![]()
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